Swedish Mechs - A Simon Stålenhag Tribute

3 Scenes I created, based on concepts by Swedish artist Simon Stålenhag (http://www.simonstalenhag.se/).

All scenes are rendered in Unreal Engine 4 and are created using Quixel Suite and Megascans.

Learn how the environments were created here:
Forest: https://www.youtube.com/watch?v=FzoY062kY1s
Field: https://www.youtube.com/watch?v=8e_p2fljUYA

Swedish Mechs - A Simon Stålenhag Tribute

Wiktor ohman preview 6

Real-time render in Unreal Engine 4

Wiktor ohman 1

Marmoset Toolbag 3 Render. Textured with Quixel Suite.

Wiktor ohman 3

Marmoset Toolbag 3 Render. Textured with Quixel Suite.

Wiktor ohman 4

Marmoset Toolbag 3 Render. Textured with Quixel Suite.

Wiktor ohman 2

Marmoset Toolbag 3 Render. Textured with Quixel Suite.

Wiktor ohman scenepasses

UE4 render passes

Wiktor ohman branches

Background screenshot

Wiktor ohman textures

Textures

Wiktor ohman wiktor ohman field2
Wiktor ohman tractor alt shot

Unreal Engine 4 Screenshot

Wiktor ohman i1695 cimgpsh orig

Marmoset Toolbag 3 Render. Textured with Quixel Suite.

Wiktor ohman i1694 cimgpsh orig

Marmoset Toolbag 3 Render. Textured with Quixel Suite.

Simple Animated Vegetation with Megascans and UE4

Wiktor ohman fall daylight sphere 3

Unreal Engine 4 Screenshot

Wiktor ohman fall daylight

Create a Forest in UE4 in 1 Hour

Wiktor ohman progress

Creation Process