Medieval Game Environment (UE4 & Megascans)

A playable game environment I worked on together with the incredible Demo team at Quixel and Epic. My main task was to set dress the environment. If you want to check out the tutorial I put together on the topic of set dressing - you can find it here: https://www.youtube.com/watch?v=ufoNrkv62go

Daniel Woje (https://www.artstation.com/danwoje) did a marvelous job of art directing the project.

Download the project for free here: https://www.unrealengine.com/marketplace/en-US/product/scarecrow

Among MANY other things Jakob Keudel created the base houses for the entire village using Unreal Engine's modeling tools. Check out the tutorial he made on that topic in the Tutorial Playlist linked below.
Link to Jakob Keudel's Artstation: https://www.artstation.com/jakobkeudel

Check out the tutorial playlist here: https://www.youtube.com/watch?v=HVJfJ010MQM&list=PL5uQePynMSiJbPyxo1ZC6jWnXEg4D3snk

Hats off to Matt Oztalay and Chris Murphy for their invaluable work on the tech side. Travis Naas and David Woje did a fantastic job with music and audio. And Galen Davis is an absolute star, helping out with the production side of things. <3

And last but not least, a huge shout-out to the scanning and processing teams for their awesome work on the scans.

Village crossroads

Village crossroads

Forest path

Forest path

Path through the fields

Path through the fields

Walkthrough of the environment

Path through the fields

Path through the fields

Forest exit

Forest exit