Taken references from a bunch of different models and makes, using the parts that I liked the most. So it's not a perfect match, but I think it captures the general design and look pretty well.
I built a really, really simple highpoly, mainly just shapes, which I then baked out using xNormal. I made all detail work in nDo2 and then generated an AO which I combined with the baked one. Next I brought the maps into dDo where I generated all the textures 100%, except the base wood which was grabbed from the nDo2 project.